Boiler Pump Environment
The sequence of images below show the creation of a room, styled to appear like that of a cellar in a large house or industrial building. The intial construction of the room began with four walls, a celing and floor. From here objects were created to fill the environment. consisting of the following:
- Hot water tank (basic cylinder then modelled, rusted metal texture bitmap)
- Toolbox (two chamfer boxes, with extruded sections for form the handle and lock, bitmap applied)
- Spanner (modelled from a basic box with a reflective metal texture applied)
- Shelf unit (box shapes, with applied bitmaps and textures)
- Copper pipes (created as individual assemblies consisting of cylinders with extruded sections to form the flanges and bolts. A coppery texture was created using a yellow based phong material with a smoke map. Bolts used a silver metal texture)
- air cooler box (basic chamfer box with a plastic coloured white material, fan blades created as extruded ellipses and grouped together. vents are flat sections with a rusted metal texture)
- shovel (modelled box and cylinders with applied textures)
- Stairs (standard stair shape from 3dsmax with applied bitmap)
Lighting was created using mental ray omni lights. two directed through the windows into the cellar and a further light located above the stairs. The foreground of the room was left clear to enable space for the boiler pump and to allow it to form the focal point of the room.

Render prior to insertion of the boiler pump



1st Stage
No comments:
Post a Comment